using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace test
{
enum MobType
{
Nomal , Fire , Water , Grass
}
class Trainer
{
int _vetge;
string _nameTrain;
// 1
public Monster[] _monsters = new Monster[6];
public Trainer(string nameMon)
{
// 2
_monsters = new Monster[6];
_monsters[0] = new Monster();
// null
_monsters[0]._nameMon = nameMon;
// Console.WriteLine(_monsters[0]._nameMon);
}
public Trainer(Monster monsters)
{
_monsters = new Monster[6];
_monsters[0] = monsters;
Console.WriteLine(_monsters[0]._nameMon);
}
public void TraceMonster(string _nameMon)
{
}
}
class Monster
{
public int _level;
public MobType _type;
public string _nameMon;
public Monster()
{
_level = 1;
_type = MobType.Nomal;
_nameMon = "거북ㅇ";
}
public Monster(int level, MobType type, string nameMon)
{
_level = level;
_type = type;
_nameMon = nameMon;
}
}
internal class Program
{
static void Main(string[] args)
{
Trainer trainer = new Trainer("몬스터");
Monster monster = new Monster();
//monster._type = MobType.Nomal;
//monster._nameMon = "거북이";
//monster._level = 1;
Trainer trainer1 = new Trainer(monster);
}
}
}
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