경일게임아카데미 실습/12월
2024 - 12 -16
by mynote6590
2024. 12. 16.
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Security.Cryptography.X509Certificates;
using System.Text;
using System.Threading.Tasks;
using System.Xml.Serialization;
namespace ConsoleApp2
{
class UsableItem
{
string _name;
int _price;
int _mount;
public string Name
{
get { return _name; }
set { _name = value; }
}
public int Price
{
get { return _price; }
set { _price = value; }
}
public int Amount
{
get { return _mount; }
set { _mount = value; }
}
}
class Player
{
List<UsableItem> items = new List<UsableItem>();
List<Weapon> weapons = new List<Weapon>();
bool paymentCheck;
// int count = 1;
ConsoleKeyInfo ConsoleKeyInput;
public void PrintUsablArr()
{
for (int i = 0; i < items.Count; i++)
{
Console.WriteLine(i + " 번째 아이템 ");
Console.WriteLine("아이템 이름" + items[i].Name);
Console.WriteLine("아이템 가격" + items[i].Price);
}
}
public void PrintWeaponArr()
{
for (int i = 0; i < weapons.Count; i++)
{
}
}
public bool PaymentCheckFun()
{
if (items.Count < 3)
{
paymentCheck = true;
}
else
{
paymentCheck = false;
}
return paymentCheck;
}
public void AddItem(UsableItem usable)
{
Console.Clear();
while (true)
{
Console.Write("아이템 이름 : ");
usable.Name = Console.ReadLine();
Console.Write("아이템 가격 : ");
int.TryParse(Console.ReadLine() ,out int temp);
usable.Price = temp;
Console.Write("아이템 수량 : ");
int.TryParse(Console.ReadLine(), out temp);
usable.Amount = temp;
PaymentCheckFun();
if (paymentCheck == true)
{
items.Add(usable);
}
else
{
Console.WriteLine("돈 내세요");
break;
}
}
}
public void AddWeapon(Weapon weapon)
{
}
public void ChoosePlayer()
{
UsableItem usable = new UsableItem();
Weapon weapon = new Weapon();
Console.WriteLine("1. 아이템 추가");
Console.WriteLine("2. 무기 추가");
Console.WriteLine("3. 아이템 목록");
Console.WriteLine("4. 무기 목록");
//Console.WriteLine();
while (true)
{
ConsoleKeyInput = Console.ReadKey(true);
//if (ConsoleKeyInput.Key == ConsoleKey.D1 || ConsoleKeyInput.Key == ConsoleKey.D2
// || ConsoleKeyInput.Key == ConsoleKey.D3 || ConsoleKeyInput.Key == ConsoleKey.D4)
//{
// break;
//}
if (ConsoleKeyInput.Key == ConsoleKey.D1)
{
AddItem(usable);
}
else if (ConsoleKeyInput.Key == ConsoleKey.D2)
{
AddWeapon(weapon);
}
else if (ConsoleKeyInput.Key == ConsoleKey.D3)
{
}
else if (ConsoleKeyInput.Key == ConsoleKey.D4)
{
}
else
{
Console.WriteLine("다시 입력");
}
}
}
}
class Weapon
{
string name;
int str;
public string Name
{
get { return name; }
set { name = value; }
}
public int Str
{
get { return str; }
set
{
str = value;
}
}
public void WeaponAttact()
{
}
}
internal class Program
{
static void Main(string[] args)
{
Player player = new Player();
player.ChoosePlayer();
}
}
}